![]() He said "it was tough but we were able to make it for 5,000 yen. And I had to take that chip and convert it for video game use, and make the technology available for the consumer at 5,000 yen ($50)" ($84 in 2016) per machine. ![]() I asked how much it would cost to buy just the chip and they came back with $2 million. ![]() It was part of flight-simulation equipment that cost $32 million. The Model 2 also introduced the use of texture filtering and texture anti-aliasing.ĭesigned by Sega AM2's Yu Suzuki, he stated that the Model 2's texture mapping chip originated "from military equipment from Lockheed Martin, which was formerly General Electric Aerial & Space's textural mapping technology. The most noticeable improvement was texture mapping, which enabled polygons to be painted with bitmap images, as opposed to the limited monotone flat shading that Model 1 supported. Like the Model 1, it was developed in cooperation with Martin Marietta, and was a further advancement of the earlier Model 1 system. The Sega Model 2 is an arcade system board released by Sega in 1993. 2 x Custom 28 channel PCM chips, 1 for Music and 1 for Effects (Can access up to 8meg sample rom *per chip*)
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